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Arts and Media

The main focus of the course will be on the exploration and refinement of your skills. Develop content specific to your research area, as well as attending contextual lectures in which you’ll investigate global animation history, theory and practice. This course will prepare you for a career in a commercial production studio, in games production or feature animation.

DURATIONS:12 - 48MONTHS

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Universities are taking admission for Jan 2025

What you will be learning

Culture and Collaboration: Required(20 Credits)
On this module, you will develop an advanced level of understanding of the wider cultural context for current and future work. You will gain skills in research, analysis, idea generation, critical thinking, communication, and presentation. During the module, you will collaborate across the school on a negotiated theme relevant to current debates which relate to art & design theory and practice to produce a selected outcome contributing to a collective festival of ideas.
Professional Futures: Optional(20 credit points)
This optional module is offered to all students on our Visual Communications courses. This module aims to provide you with the space to explore and share ideas, future gazing professional opportunities in visual communications. You will collaborate with students from all subject areas in visual communications and will form cross-disciplinary debate and discussion in relation to employment, enterprise, and innovation.
Masters Personal Project: Required(100 credit points)
This module will allow you to undertake a project to reflect your own voice demonstrating your creativity, ideas and develop technical skills in support of your professional practice, within a global context.

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Why study enter subject details

The course promotes industry research and networking to establish relationships with relevant animation companies. Students will leave with a body of work that reflects their skills and currency to potential employers.

This course leads to a wide range of potential careers that include storyboard artist; character designer; environment and prop designer; pre-visualisation artist; CG modeller; 2D and 3D animator; stop-motion animator; and experimental animator.

Some graduates also use this course to support careers in teaching, lecturing and journalism, or to progress on to MPhil or PhD study

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